Merry Xmas, and a Happy New Year!

It’s time to ring in 2017 with arms wide open, hopefully everyone has had a fantastic holiday!

That said, some critical bugs that came to in patch 012 still need to be ironed out. Nightfrog has made some excellent progress towards realizing a working Linux port of Evo, and not much else to report currently until we get these bugs ironed out. However with any luck 2017 should bring more updates, bring on the new year!

KC Vale and Vales.com

To those that don’t know whom KC Vale is, let’s just say he is important to the history of this game. If it wasn’t for his efforts it would be very likely for this game to have been forgotten to time many years ago. Instead, his site has and continues to play an amazing role in providing a central hub for all things related to 4×4 Evolution, and it’s predecessors Monster Truck Madness since the late 1990’s. His willingness, as well as those of countless others to put the time and effort to maintain a centralized hub for these games long after most sites have disappeared, is simply put incredible.

To this day it is the largest collection of cars, tracks, mod information, and the focal point for the community. However from the sounds of it, he has hit upon some very hard times. Below is a link with more information:
http://vales.com/evo2/topic.asp?ARCHIVE=&whichpage=1&TOPIC_ID=24168

Our prayers are with you KC, and we’re wishing you the best!

Automatic Tire Model Generation

While some odds and ends are being finalized. Current progress this past week has been dedicated to this feature. This will allow someone to specify a tire and wheel size and generate it automatically. While this feature won’t be of much use to custom truck makers, it serves to add an additional element to stock truck customization, supports multiple textures for greater detail, and will reduce game the game download size as I will no longer need to include every single tire model.

With luck this should also help reduce texture memory usage, specifically for the Dreamcast version of the game. Once UV mapping is sorted I’ll upload some pics of this system in action.

New Site/Progress Update

While some items are still be to transitioned, most of the work is done. A few weeks ago I got word that all the chat servers were down, well thanks once more to the folks at Dreamcast-Talk.com specifically a member over there called “namine207” we are not only back up and running but also have two chat servers functioning, with a likely third once Dreamcast-Talk gets their official server running once again. Without their help this wouldn’t be possible, to say they have been an amazing community is an understatement.

Regarding progress on the next patch a few items have been completed, with a way long way to go. This will in all likelihood be the final PC patch running the Metal Crush 4 engine, excluding possible minor updates/general maintenance.

Monster Truck Madness 2 Beta Patch 0.27

Looks like Fila over at MTM2.com has been hard at work patching Monster Truck Madness 2.

See this link for more information:
http://forum.mtm2.com/viewtopic.php?f=13&t=7216&p=55880#p55880

Changes include crash fixes, resolution and detail improvements. It’s some pretty fantastic work to the old girl overall, well work checking out!

 

More Growing Pains

As always is the cost of moving forward, it looks like our behind the scenes migration to Visual Studio 2015 broke compatibility with older versions of Windows (XP). We will do what we can to resolve this issue, however some time will be needed to research into this. On the plus side, I can indeed verify the game is running on Windows 10 with no issues. So it’s not all doom and gloom, until next time!