It is with great sadness that I write this, but one of the cornerstones of the MTM/Evo family has passed away on August 31st. KC, it was a long battle may you rest in peace.
To those of you whom didn’t know who he was, he was one of the main people that not only promoted these games early on. But hosted content, allowed uploads, and ran forums that allowed custom content for this game to flourish.
Without his work, many of us would have never met. And this game would have been long forgotten. For those looking for more information or to pass along condolences, his wife Kenda put up a post here:
Some changes to the project will be coming soon, in the mean time join us online via Discord.
Next week should finally afford some time to work on this once more. Until then if you happen to be curious what the debug UI to 4×4 Evo 1 looks like, I put up a bunch of screenshots comparing it to the retail release at the following websites:
Had to deal with some personal issues, but we’re back in action for now. Hopefully some updates to come soon, once everything is back to 100% working order.
It’s time to ring in 2017 with arms wide open, hopefully everyone has had a fantastic holiday!
That said, some critical bugs that came to in patch 012 still need to be ironed out. Nightfrog has made some excellent progress towards realizing a working Linux port of Evo, and not much else to report currently until we get these bugs ironed out. However with any luck 2017 should bring more updates, bring on the new year!
Though this year has been a slow one, we have been in fact moving forward. Patch 014 is in final testing now, and with luck we should have a release up quite soon!
To those that don’t know whom KC Vale is, let’s just say he is important to the history of this game. If it wasn’t for his efforts it would be very likely for this game to have been forgotten to time many years ago. Instead, his site has and continues to play an amazing role in providing a central hub for all things related to 4×4 Evolution, and it’s predecessors Monster Truck Madness since the late 1990’s. His willingness, as well as those of countless others to put the time and effort to maintain a centralized hub for these games long after most sites have disappeared, is simply put incredible.
To this day it is the largest collection of cars, tracks, mod information, and the focal point for the community. However from the sounds of it, he has hit upon some very hard times. Below is a link with more information:
Our prayers are with you KC, and we’re wishing you the best!
Looks like the servers are down again, and dreamcast-talk is having some issues as well. Hopefully we can get this all sorted out by the end of the week, and everything back to 100%.
While some odds and ends are being finalized. Current progress this past week has been dedicated to this feature. This will allow someone to specify a tire and wheel size and generate it automatically. While this feature won’t be of much use to custom truck makers, it serves to add an additional element to stock truck customization, supports multiple textures for greater detail, and will reduce game the game download size as I will no longer need to include every single tire model.
With luck this should also help reduce texture memory usage, specifically for the Dreamcast version of the game. Once UV mapping is sorted I’ll upload some pics of this system in action.
While some items are still be to transitioned, most of the work is done. A few weeks ago I got word that all the chat servers were down, well thanks once more to the folks at Dreamcast-Talk.com specifically a member over there called “namine207” we are not only back up and running but also have two chat servers functioning, with a likely third once Dreamcast-Talk gets their official server running once again. Without their help this wouldn’t be possible, to say they have been an amazing community is an understatement.
Regarding progress on the next patch a few items have been completed, with a way long way to go. This will in all likelihood be the final PC patch running the Metal Crush 4 engine, excluding possible minor updates/general maintenance.