LTE Track Downloads Available

In some positive news, all known 4×4 Evo 1 LTE files have been uploaded to the server can now be downloaded from here via the tracks section

Alternatively you can also use in-game downloading by direct link from the tracks section. This also applies to Dreamcast users as well!

While the long dormant in-game search tool is still unimplemented, there is finally hope this can be restored.

The passing of KC Vale

It is with great sadness that I write this, but one of the cornerstones of the MTM/Evo family has passed away on August 31st. KC, it was a long battle may you rest in peace.

To those of you whom didn’t know who he was, he was one of the main people that not only promoted these games early on. But hosted content, allowed uploads, and ran forums that allowed custom content for this game to flourish.

Without his work, many of us would have never met. And this game would have been long forgotten. For those looking for more information or to pass along condolences, his wife Kenda put up a post here:

http://kcsbikes.com/topic.asp?TOPIC_ID=1049&#8264

4×4 Evolution 1 Debug UI Screenshots

Next week should finally afford some time to work on this once more. Until then if you happen to be curious what the debug UI to 4×4 Evo 1 looks like, I put up a bunch of screenshots comparing it to the retail release at the following websites:

http://vales.com/evo2/topic.asp?TOPIC_ID=24238

https://www.obscuregamers.com/threads/4×4-evolution-test-debug-mode.22047/#post-174366

Merry Xmas, and a Happy New Year!

It’s time to ring in 2017 with arms wide open, hopefully everyone has had a fantastic holiday!

That said, some critical bugs that came to in patch 012 still need to be ironed out. Nightfrog has made some excellent progress towards realizing a working Linux port of Evo, and not much else to report currently until we get these bugs ironed out. However with any luck 2017 should bring more updates, bring on the new year!

KC Vale and Vales.com

To those that don’t know whom KC Vale is, let’s just say he is important to the history of this game. If it wasn’t for his efforts it would be very likely for this game to have been forgotten to time many years ago. Instead, his site has and continues to play an amazing role in providing a central hub for all things related to 4×4 Evolution, and it’s predecessors Monster Truck Madness since the late 1990’s. His willingness, as well as those of countless others to put the time and effort to maintain a centralized hub for these games long after most sites have disappeared, is simply put incredible.

To this day it is the largest collection of cars, tracks, mod information, and the focal point for the community. However from the sounds of it, he has hit upon some very hard times. Below is a link with more information:
http://vales.com/evo2/topic.asp?ARCHIVE=&whichpage=1&TOPIC_ID=24168

Our prayers are with you KC, and we’re wishing you the best!

Automatic Tire Model Generation

While some odds and ends are being finalized. Current progress this past week has been dedicated to this feature. This will allow someone to specify a tire and wheel size and generate it automatically. While this feature won’t be of much use to custom truck makers, it serves to add an additional element to stock truck customization, supports multiple textures for greater detail, and will reduce game the game download size as I will no longer need to include every single tire model.

With luck this should also help reduce texture memory usage, specifically for the Dreamcast version of the game. Once UV mapping is sorted I’ll upload some pics of this system in action.