Monster Truck Madness 2 Beta Patch 0.27

Looks like Fila over at MTM2.com has been hard at work patching Monster Truck Madness 2.

See this link for more information:
http://forum.mtm2.com/viewtopic.php?f=13&t=7216&p=55880#p55880

Changes include crash fixes, resolution and detail improvements. It’s some pretty fantastic work to the old girl overall, well work checking out!

 

More Growing Pains

As always is the cost of moving forward, it looks like our behind the scenes migration to Visual Studio 2015 broke compatibility with older versions of Windows (XP). We will do what we can to resolve this issue, however some time will be needed to research into this. On the plus side, I can indeed verify the game is running on Windows 10 with no issues. So it’s not all doom and gloom, until next time!

Happy New Year, happy new patch! Patch 013 is live!

Happy belated new year everyone, and to celebrate here is a new patch. Hard to believe it has been nearly two full years now, hopefully 2016 proves to be exciting to everyone! And once again thank you to everyone and anyone that has had a hand in this project

Changelog:
-CRITICAL MISC: Removed dependancy of MSVCR110D.DLL
-CRITICAL UI: Series/Missions work once more (Sorry!)
-CRITICAL VISUAL: Snow accumulation on textures no longer crashes when it hits an invalid texture index.
-AI: AI trucks will not use camber adjustments on independent suspension.
-CONTENT: Cars included from the Rally Evo mod.
-MISC: Better error message on SimList overflow
-MISC: Old “new” suspension models are no longer loaded (They were never used)
-MISC: Pod.ini is now used for mods only
-MISC: Revopod.ini no longer uses a number index
-MISC: Podded tracks in tracks directory are loaded like a normal pod file
-MISC: MMX Detection fixed by NightFrog
-MISC: CPUID Detection fixed by NightFrog
-MISC: Better error reporting for missing series.pod
-MTM: Authors of some custom MTM2 tracks did not include file extensions. Now assuming all files like this are .BIN, and not SMF
-VISUAL: Trains no longer follow terrain in MTM1/2 tracks.
-VISUAL: When you are spinning tires in reverse, they now spin in reverse.
-VISUAL: 1600×1200 resolution should now be 1600×1200

Merry Christmas/Happy New Year!

Just wanted to take a moment to wish everyone a Merry Christmas, and a happy new year! Not much to report this month, mostly behind the scenes upgrades/fixed. 4×4 Evo is verified to indeed be working 100% on Windows 10, and Fengo is still hard at work on a new intro video. So far it’s shaping up to be pretty awesome, and will be included in the next patch when ready.

On the Monster Truck Madness side of things, some pretty awesome things seem to be in the works from the fine people over at MTM2.com. With luck they may be doing some patches of a similar nature of their own soon.

Patch 012 Taken Down

Certain critical startup issues were identified, and while they have been resolved. New files will be uploaded within the next 24 hours. They resolve the following issues:

-FIX: Wrong render DLLs included originally, could cause startup crashes
-FIX: Full-screen re-enabled
-MTM: If no file extension is detected, it will be assumed that it’s an MTM .BIN model that was incorrectly put into the POD file.
-MTM: Added invalid model detection. More track compatibility until the issues is resolved