Happy belated new year everyone, and to celebrate here is a new patch. Hard to believe it has been nearly two full years now, hopefully 2016 proves to be exciting to everyone! And once again thank you to everyone and anyone that has had a hand in this project
-CRITICAL MISC: Removed dependancy of MSVCR110D.DLL
-CRITICAL UI: Series/Missions work once more (Sorry!)
-CRITICAL VISUAL: Snow accumulation on textures no longer crashes when it hits an invalid texture index.
-AI: AI trucks will not use camber adjustments on independent suspension.
-CONTENT: Cars included from the Rally Evo mod.
-MISC: Better error message on SimList overflow
-MISC: Old “new” suspension models are no longer loaded (They were never used)
-MISC: Pod.ini is now used for mods only
-MISC: Revopod.ini no longer uses a number index
-MISC: Podded tracks in tracks directory are loaded like a normal pod file
-MISC: MMX Detection fixed by NightFrog
-MISC: CPUID Detection fixed by NightFrog
-MISC: Better error reporting for missing series.pod
-MTM: Authors of some custom MTM2 tracks did not include file extensions. Now assuming all files like this are .BIN, and not SMF
-VISUAL: Trains no longer follow terrain in MTM1/2 tracks.
-VISUAL: When you are spinning tires in reverse, they now spin in reverse.
-VISUAL: 1600×1200 resolution should now be 1600×1200
Just wanted to take a moment to wish everyone a Merry Christmas, and a happy new year! Not much to report this month, mostly behind the scenes upgrades/fixed. 4×4 Evo is verified to indeed be working 100% on Windows 10, and Fengo is still hard at work on a new intro video. So far it’s shaping up to be pretty awesome, and will be included in the next patch when ready.
On the Monster Truck Madness side of things, some pretty awesome things seem to be in the works from the fine people over at MTM2.com. With luck they may be doing some patches of a similar nature of their own soon.
Hopefully those of us stateside have recovered from a turkey coma and shopping fever from the darkest of Fridays at this point. Not much news to report, minor tweaks/fixes here an there and attempting to ramp up for a patch release this month hopefully. Should have some more information up soon!
Thanks to Fengo over at Vales, he managed to recover a copy of what was thought to be a long lost demo. Originally a 2003 promotional demo of 4×4 Evo 2 for both the Tomb Raider movie, and the Jeep Wrangler. It provides a unique one off mission and is likely the last version of the game released. Get it now from the downloads section!
A bug was identified a few days ago where all series tracks are being listed as invalid. The fix for this is being researched right now, we should have an update available in a few days fixing this critical issue.
Took longer than expected to attain access to a connection capable of uploading the corrected files. Changelog is the same as the prior release, and offers massive improvements in MTM track compatibility!
Certain critical startup issues were identified, and while they have been resolved. New files will be uploaded within the next 24 hours. They resolve the following issues:
-FIX: Wrong render DLLs included originally, could cause startup crashes
-FIX: Full-screen re-enabled
-MTM: If no file extension is detected, it will be assumed that it’s an MTM .BIN model that was incorrectly put into the POD file.
-MTM: Added invalid model detection. More track compatibility until the issues is resolved
Newest patch is out, it fixes quite a few existing bugs. Get it now from the downloads section!
-FEATURE: Added nightfrog’s CPU ID code
-FIX: Loading screen in OpenGL now shows something besides black
-FIX: Joysticks should work, was broke in attempt to fix a memory leak.
-GAMESPY: Gamespy is working again!!! Thanks to the folks at openspy.net for making this a reality.
-UI: Added “Other” controls binding menus
-UI: Fixed track name repeating bug in replay UI
-UI: Adjusted alignment of text items
-UI: Finally fixed the key binding issues
-UI: Moved large scroll bar to the left of the screen
-UI: Fixed camera menus
-VISUAL: Fixed issue where all parts were visually enabled, despite them not being installed
-VISUAL: Suspension now renders correctly, shock length is determined by suspension travel.
-OTHER: Nightfrog’s been busy on the Linux port, numerous behind the scenes changes most of this isn’t visible to the end user but it’s a lot of work and deserves some notice.
Make a large amount of progress this week, most of the UI and control issues have been resolved as has the new suspension model. Just attempting to knock out some more testing before release an we should be good to go.
Working on getting another patch out within the next day or so. This should restore the now once more working GameSpy support through the use of OpenSpy, fix joystick support, and other minor tweaks. The Dreamcast version of 4x4Evo 2 is still moving along slowly, mostly just memory optimization to free up texture memory so we can have the on-screen map.