Patch 012 Taken Down

Certain critical startup issues were identified, and while they have been resolved. New files will be uploaded within the next 24 hours. They resolve the following issues:

-FIX: Wrong render DLLs included originally, could cause startup crashes
-FIX: Full-screen re-enabled
-MTM: If no file extension is detected, it will be assumed that it’s an MTM .BIN model that was incorrectly put into the POD file.
-MTM: Added invalid model detection. More track compatibility until the issues is resolved

Patch 012 is live!

Newest patch is out, it fixes quite a few existing bugs. Get it now from the downloads section!

-FEATURE: Added nightfrog’s CPU ID code
-FIX: Loading screen in OpenGL now shows something besides black
-FIX: Joysticks should work, was broke in attempt to fix a memory leak.
-GAMESPY: Gamespy is working again!!! Thanks to the folks at for making this a reality.
-UI: Added “Other” controls binding menus
-UI: Fixed track name repeating bug in replay UI
-UI: Adjusted alignment of text items
-UI: Finally fixed the key binding issues
-UI: Moved large scroll bar to the left of the screen
-UI: Fixed camera menus
-VISUAL: Fixed issue where all parts were visually enabled, despite them not being installed
-VISUAL: Suspension now renders correctly, shock length is determined by suspension travel.
-OTHER: Nightfrog’s been busy on the Linux port, numerous behind the scenes changes most of this isn’t visible to the end user but it’s a lot of work and deserves some notice.

Patch 011 Beta 6 Released!

Been sitting on this for way too long, it’s nowhere near done but here it is. From here on hopefully we’ll return to making small monthly patches. Despite some bugs however, this is still a massive update. Check out the changes below:

-CAMERA: Move quadrotor cam to 250 units distance
-CAMERA: Set near clipping plane on quadrotor to 0.5, and blimp to 128
-CAMERA: Front and rear suspension camera P/Y/R is no longer reversed
-EDITOR: Version 8 SIT files, track splines optional in game on non-MTM tracks
-FIX: Memory leak fixed (Courtesy of Nightfrog)
-FIX: Found instance where a non-standard .BIN model was causing transparency crash in Zoon Moon
-FIX: Rear-steering was always on with analog control
-FIX: Random menus freeze resolved (Unknown if new issues will arise)
-FIX: Startup crash isolated, no proper fix yet. Run 4x4Revo_NoJoy if you have this issue.
-PHYSICS: Automatic torque table generation for Version 10+ trucks
-PHYSICS: Corrected issue where setting a truck to full oversteer provided traction advantage
-PHYSICS: Added truck camber settings.
-TEST: Truck Editor UI implemented, like goggles it does nothing.
-VISUAL: MTM1/2 ground boxes show all 6 correct textures now
-VISUAL: Maximum BigVis render distance changed from 80 to 160
-VISUAL: Tweaks to snow to improve appearance
-VISUAL: More suspension model work
-VISUAL: Model scaling bug fixed, no more pancakes
-VISUAL: MTM1/2 ground boxes show all 6 correct textures now
-VISUAL: Fixed veggie rendering
-PHYSICS/OTHER: Implemented Pontiacman’s (Sorry it took so long!), Dreamcast Patch 002, and many other tweaks
-UI/PHYSICS: Removed option for New/Old physics, too hard to maintain seperation. (Speed 125%, ground friction %15 strength)
-UI: Automatic transmission has it’s own indication now
-UI: Dyno chart fixes
-UI: Integrated author info, author description, and truck description to vehicle display screens
-UI: Added dyno graph on single player truck selection screen
-UI: Removed GameSpy, it’s likely dead forever.
-UI: Removed mission tracks from MP list
-UI: Quadrotor HUD work
-UI: Showroom has all text re-enabled
-UI: Options to change MP UI colors. (Courtesy of Nightfrog)
-UI: Reverted to original intro until it can be resized to 640×480
-UI: Replay was repeating track name FOREVER until it crashed of course not too long after.
-UI: Issue with background being offset
-UNTESTED: Version 1 SMB support enabled
-OTHER: Better misc error messages
-OTHER: Version 10 TRK files implemented
-OTHER: Removed tunngle support
-OTHER: Conversion of x86 assembly to C/C++ for future porting (Courtesy of Nightfrog)
-OTHER: XML test support added, for future additions
-OTHER: Removed Steam test files, will not be added.
-OTHER: Removed multiplayer menus music, this never existed but it would always try to find it.
-OTHER: More specific error reporting for corrupt models issues
-OTHER: All tracks now go in the tracks folder