Delay Reason #1: Swords are silly.


So NFSgeeek and I were talking, and it occurred to us there is really no reason to constrain ourselves to the bounds of reality. So I’m using this as both an excuse to both make a track, and work on some fixes to the editor. While making something a bit unusual, luckily enough the NES version of Zelda’s overworld happens to be exactly 256 tiles wide.

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