file_formats
Differences
This shows you the differences between two versions of the page.
| file_formats [2023/01/03 19:14] – created fuzzy | file_formats [2023/01/22 06:13] (current) – fuzzy | ||
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| Line 11: | Line 11: | ||
| =====.RAW===== | =====.RAW===== | ||
| RAW Pixel Texture - 8-bit texture data, only contains pixel values. It does not include sizing, palette data, or any attributes. Texture size is used to infer the correct sizing. NOTE: Some textures in game are hard coded to be non-square, or store multiple color channels. (ex. Loading screen/UI elements) | RAW Pixel Texture - 8-bit texture data, only contains pixel values. It does not include sizing, palette data, or any attributes. Texture size is used to infer the correct sizing. NOTE: Some textures in game are hard coded to be non-square, or store multiple color channels. (ex. Loading screen/UI elements) | ||
| + | |||
| + | =====.SMF===== | ||
| + | Simple Model File. Plain text model format specific to the 4x4 Evolution series. | ||
| + | |||
| + | =====.SMB===== | ||
| + | Simple Model Binary. Binary version of above, used only on console version to reduce load times. Not supported on PC version. | ||
| =====.TIF===== | =====.TIF===== | ||
| Used to store textures for [[4x4 Evolution 2]]. NOTE: it uses a non-standard TIF format that includes a 4th color channel to provide opacity texture data on trucks. | Used to store textures for [[4x4 Evolution 2]]. NOTE: it uses a non-standard TIF format that includes a 4th color channel to provide opacity texture data on trucks. | ||
file_formats.1672773253.txt.gz · Last modified: 2023/01/03 19:14 by fuzzy
