4x4_evolution_2
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
4x4_evolution_2 [2023/02/02 14:36] – fuzzy | 4x4_evolution_2 [2023/02/02 14:40] (current) – fuzzy | ||
---|---|---|---|
Line 1: | Line 1: | ||
======4x4 Evolution 2====== | ======4x4 Evolution 2====== | ||
- | The sequel to [[4x4 Evolution]] it was released on most major platforms of the era. While gameplay is similar it includes a number of differences noted below. | + | The sequel to [[4x4 Evolution]] it was released on October 30, 2001 in the US and June 20, 2002 in Europe. While gameplay is similar it includes a number of differences noted below, with many more smaller changes not listed. |
- | ====Changes from 4x4 Evo 1==== | + | =====Changes from 4x4 Evo 1===== |
- | -Completely overhauled physics system\\ | + | |
- | -Complex per polygon collision system\\ | + | |
- | -Working winch\\ | + | |
- | -Career | + | * Objective based mission mode\\ |
- | -Free roam mode\\ | + | |
- | -Inclusion of Jeep as a manufacturer\\ | + | |
- | -Several additional new vehicles and race tracks\\ | + | |
- | -Increased render distance (80 vs 40 units)\\ | + | |
- | -In-game map | + | |
+ | * Supports 32-bit TIF textures | ||
+ | * Support for DirectX 8.0 & Hardware Transform & Lighting (T&L) | ||
=====Console Versions===== | =====Console Versions===== |
4x4_evolution_2.1675348563.txt.gz · Last modified: 2023/02/02 14:36 by fuzzy